execute if score #win anim_timer matches -2147483648..2147483647 run return fail

kill @e[tag=StreamBarrierSpawner.entity,distance=..4]
execute at @s run setblock ~ ~ ~ air
execute at @s run setblock ~ ~1 ~ air
particle block{block_state:"beacon"} ~ ~0.4 ~ 0.5 0.5 0.5 1 30
playsound block.glass.break block @a ~ ~ ~ 1.0 1.0